Unity2015. 1. 23. 15:24

//rigidbody.AddForce(Vector3.up * -1 * speed);

//Vector3 power = Random.insideUnitSphere;

//rigidbody.angularVelocity= power * 5;

회전에 관한 것 들

Physics.gravity = new Vector3(0,-10,0);

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